#pragma once
#include "PhysicsObject.h"
#include "MeshGeometry.h"


// A havok fixed floor combined with a D3DMesh box
class PhysicsFloor :
	public PhysicsObject
{
public:
	PhysicsFloor(void)
	{
		// defaults
		dimentions = D3DXVECTOR3(100,2,100);
	}

	PhysicsFloor(float width, float height, float depth)
	{
		dimentions = D3DXVECTOR3(width,height,depth);
	}

	D3DXVECTOR3 dimentions; // width, height, depth

	virtual void CreateGeometry();
	virtual void CreatePhysicsObject();

};